Mobile Gaming Market

To Purchase email at contact@techmellow.com

SKU: TM-1100011

Price
$2,000.00$3,000.00

Rates
0 out of 5

License Type

Multi-User, Single-User

Description

Mobile gaming is the fastest growing section of digital gaming but the beginning of mobile game proliferation roots back to in-home console-based platform era like Nintendo DS and PlayStation Portable. Initially adaptive version of popular console title was offered for mobile, and gradually Smartphone, tablet and connected console came into the picture. Today Smartphone leads the mobile gaming platform by users but tablets generate higher rates across paid monetization, micro transaction and advertising. Mostly casual and non-complex genres are popular on Smartphone platform but with better technical capability and user interface.  Tablets have started competing substantively with console devices and may overtake them in the near future. Tablets now represent an attractive mid-core gaming platform.

 

The proliferation of App Store and SNS (social networking site) portal has greatly contributed to the development of mobile gaming market. Developers are now can sell games directly through app store and can build social community that leads greater scope for monetization. Cloud based publishing has enabled multi-screen publishing and seamless game play across mobile, console and mobile devices that fostered mobile gaming greatly. Recently iOS App Store surpassed other gaming optimized handheld channel by gamer spending and Google Play is estimated to exceed soon. Mobile gaming on App Store has become successful due to couple of factors like end user accessibility, flexible game-play location etc. that attracted more developers.

 

Mobile gaming business has also exploded with emerging revenue models like free-to-play (F2P), “advergaming” etc. Social and community dynamics is also a revolutionary factor that enhanced virality, user targeting, customer acquisition, and monetization, thereby mobile gaming is now generating huge DARPPU (daily average revenue per paying user).

 

It has already become lucrative business sector in the world continuously growing in the areas like USA, Europe, and APAC. The major growth drivers are explosion of data enabled mobile devices, F2P revenue model and in-game advertising that includes display banner, interactive, video ads and “advergaming” (brand sponsorship).

 

Mobile gaming played on small screen devices has exploded within the digital gaming industry as a major trendsetter.  The epic rise of downloadable and mobile online games takes the industry onto the scene with hundreds of millions of users and billions of dollars valuation in less than five years. It has become the phenomenon and life style now.

 

This extensive study represents a comprehensive analysis of mobile gaming opportunities worldwide. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business.

 

The report includes mobile game development studios, publishing companies including local Appstore and social networks, gaming economy management companies, mobile gaming business model and drivers, global and Asian gaming business prospects, and mobile network operator. This edition further expands upon the previous edition to add the following:

  • In-depth analysis on mobile gaming market entry and success strategies
  • Mobile gaming investment outlook and projection trend over 2024 – 2030
  • Wearable influence on mobile gaming prospect
  • Local Appstore and game network analysis
  • Mobile gaming service and economy management provider analysis

 

The report also forecasts Global Mobile Gaming Market along with Mobile Gamer Data and Mobile Gaming Demography Analysis during the forecasted period of 2024 to 2030.

  • Learn Mobile gaming market trend, market forces, market limitations, legal ecosystem, and mobile gaming value chain
  • Understand the business model along with monetization methods and metrics
  • Learn wearable influence on mobile gaming
  • Learn success strategies of mobile game developers, publishers, Appstore, and gaming service providers
  • Understand inherent strategies taken by mobile carrier in response to mobile game distribution
  • Learn underlying lessons to become success in mobile gaming business
  • Understand the mobile gaming demography
  • Learn the market projection for global Mobile Gaming market and Mobile Gamer during 2024 – 2030
  • Outline exclusive recommendation for value chain partners
  • Global Mobile Gaming market poised to reach USD $359.5 billion by 2030
  • Gaming Management provider will experience highest CAGR during forecasted period
  • Mobile social game will hold highest market share
  • Consumer payment will be the highest market share within gaming service segment
  • Retail industry will be the fast adopter in branded game segment
  • North American region will lead the mobile gaming market
  • Global Mobile gamer will reach to 3.85 billion by 2030
  • Mobile Game Developers
  • Game Portal Companies
  • Mobile Social Network Providers
  • Mobile Appstores
  • Mobile Payment Solution Providers
  • Mobile Content Providers
  • Mobile Network Operators
  • Mobile Gaming Service Providers
  • Game Exporter / Importers
  • Mobile Handset Manufacturers
  • Wearable game companies
  • Mobile Application Developers
  • Location-based Service Providers
  • Brand/Product/Service Advertiser
  • Game Distributors and Aggregators
  • M-commerce Application Developers
  • Mobile / Online Gambling Companies
  • 360 Market
  • Com
  • Activision Blizzard
  • Agate Studio
  • Airtel (Bharti)
  • AIS
  • Alphabet (Google)
  • To
  • Amazon
  • Anino mobile
  • Anzhi
  • Appia
  • Appitalism
  • Apple
  • Apps UK Ltd.
  • AT&T
  • Badoo
  • Baidu App store
  • Bebo
  • Bemobi International
  • Capcom
  • Cellcom
  • Chillingo
  • China Mobile
  • China Telecom
  • China Unicom
  • CodeNgo
  • Cydia
  • Cyworld
  • DeNA
  • DTAC
  • EE
  • Electronic Arts
  • Etisalat
  • Facebook Games
  • F-Droid
  • Gaia Online
  • Gameloft SE
  • Gameprom
  • Games Inc.
  • Gamevil (Com2uS)
  • GetJar
  • Globe Telecom
  • Glu Mobile
  • GREE
  • GungHo Online Entertainment
  • Halfbrick
  • Hungama Games
  • IBM corporation
  • Indosat
  • InMobi
  • iWin
  • Kabam Games
  • Kairosoft
  • Kaixin001
  • KakaoTalk
  • KDDI au
  • Konami
  • Kongregate
  • Line
  • Maopao
  • Maxis
  • Mixi
  • Mobango
  • MocoSpace
  • MTNPlay
  • MTS
  • Namco Bandai
  • NetEase
  • Nintendo
  • Nook App Store
  • NTT DoCoMo
  • Nvidia (Geoforce now)
  • One Store Corp.
  • Optus Mobile
  • Oracle corporation
  • Papaya Mobile
  • Renren
  • Rovio Entertainment
  • Sina Weibo
  • SingTel Mobile
  • SK Telecom
  • Slide ME
  • Socialpoint
  • Sony Interactive Entertainment
  • Square Enix
  • Supercell Oy
  • Take-Two Interactive Software
  • Taobao App Market
  • Telenor
  • Telkomsel
  • Telstra Mobile
  • Tencent Holdings
  • The Walt Disney Company
  • T-Mobile USA
  • TV
  • Ubisoft Entertainment SA
  • Verizon
  • Viettel
  • Vodafone
  • Vodaphone Idea
  • Wandoujia
  • WildTangent
  • Xiaomi App store
  • XSplit
  • Zeptolab
  • Zynga

1        Executive Summary

1.1     Overview

1.2     Research Objectives

1.3     Select Findings

2        Introduction

2.1     Defining Mobile Gaming

2.2     Mobile Gaming App Development

2.3     Gaming Platform Analysis

2.4     Strategic Market Impact Analysis

2.5     Mobile Gaming Apps Types

2.5.1   Multiplayer Mobile Gaming

2.5.2   Mobile Social Gaming

2.5.3   Mobile Location Based Gaming

2.5.4   Mobile Video Gaming

2.5.5   Mobile Cloud Gaming

2.5.6   Mobile Casual Gaming

2.5.7   Free-to-Play App

2.5.8   Mobile Casino Gaming

2.5.9   Gamification App

2.6     Market Dynamic Analysis

2.6.1   Market Growth Driver Analysis

2.6.2   Market Limitation Analysis

2.7     Regulation and Fraud Analysis

2.7.1   Mobile Game Piracy and Virtual Currency Scam

2.7.2   Mobile Social Gambling Ban in Japan

2.7.3   Geographic Implication of Antipiracy Law

2.7.3.1          Japan

2.7.3.2          Russia

2.7.3.3          China

2.7.4   Zynga with PrivacyVille

2.7.5   Cybercriminal Attack on Mobile Social Game

2.7.6   In-Game Scam Debate in Mobile Social Game

2.7.7   Open Web to Save DMCA: MiniMega vs. TomKid Game

2.7.8   RMT and Gold Farming Regulation

2.7.9   Offshore Opportunity in Asia

2.8     Value Chain Analysis

2.8.1   Mobile Game Developer

2.8.2   Mobile Game Publisher and Service Aggregators

2.8.3   Sales Channel and Platform Providers

2.8.4   Telecom Operators

2.8.5   Hardware Manufacturer

2.8.6   New Entrants Role

2.8.6.1          Technical and Legal Role of Technology Provider

2.8.6.2          Virtual Goods and Currency Provider Role

2.8.6.3          Micro Transaction Solution Provider Role

2.9     Cross Platform OTI vs. OTA Distribution and Fragmentation

2.9.1   Major Challenges in Fragmented Distribution

2.1     Monetization Metrics Analysis

2.10.1 Converting Mobile Gaming Metrics to Conversion Funnel

2.10.2 Game Life Cycle and KPI

2.10.3 Gaming Analytics

2.10.4 Viral vs. Retention

2.10.5 Business Monetization Metrics

2.10.6 Brand Monetization Metrics

2.10.7 Game Monetization

2.10.7.1        Crowded Game Store

2.10.7.2        Player retention and Engagement

2.10.7.3        Premium Model

2.10.7.4        Opportunity for Game Maker

2.11    Mobile Social Game Design Framework

2.11.1 F2P Mobile Social Game Design Framework

2.11.2 Benefits for using framework

2.11.3 Nine Dimensions of the Framework

2.11.4 Adding Fun in Game Design

2.11.5 Game Marketing: Role of Apps, Video, Smart TV, and Viral

2.11.5.1        Gaming Apps Marketing

2.11.5.2        Video Marketing

2.11.6 Role of Smart TV and Location Targeting

2.11.7 Importance of Viral

2.12    Mobile Social Gamer Engagement Panorama

2.12.1 First 3 Days Dilemma

2.12.2 7 day + Dilemma

2.12.3 Rising Mobile Gaming Engagement

2.12.4 Blending game science with art

2.12.5 Empathy Game: New Wave of Engagement

2.13    Business Model Analysis

2.13.1 Key Mobile Gaming Strategies

2.13.2 Revenue Sources and Cost Items

2.13.3 Trendy Business Model

2.13.3.1        Virtual Items and Micro Transaction

2.13.3.2        In-Game Ad / Branded Games

2.13.3.3        Subscription/Bundle Pack with Virtual Items Trading

2.13.3.4        In-Game Ad / Branded Game with In-Store Benefits

2.13.3.5        Premium Game with In-Store Benefits

2.13.3.6        Casino / Club Gambling Model

2.13.3.7        User Generated Model

2.13.3.8        Gamification Centric Model

2.13.4 Tips for Economic and Gamification in Business Model

2.13.4.1        Free entertainment illusion

2.13.4.2        Never set payment limit for user

2.13.4.3        Focus on detail activities

2.13.4.4        Recruit more players

2.13.4.5        Current Trend in Pricing Model

2.13.5 Advertising Model

2.13.5.1        CPC Advertising Model

2.13.5.2        CPI Advertising Model

2.13.5.3        Profitable CPI

2.13.5.4        Pricing of Virtual Goods

2.13.6 Building Mathematical Model to Set Price

2.13.7 Market Challenge and Game Balancing Method

3        Technology and Application Analysis

3.1     Gaming Hardware Analysis

3.2     Gaming Software Analysis

3.3     Gaming Service Analysis

3.4     Gaming Management Provider

3.5     Gaming Technology

3.5.1   Action and Adventure

3.5.2   Social Casino

3.5.3   Sports and Role Playing

3.5.4   Strategy and Brain

3.5.5   Arcade

3.5.6   Other Technologies

3.6     Connectivity Analysis

3.6.1   WiFi

3.6.2   Cellular (4G LTE/5G)

3.6.3   Wimax

3.6.4   Bluetooth/BLE

3.6.5   LPWAN Connectivity

3.7     Mobile Gaming Success Strategy Analysis

3.7.1   Features to Incorporate in Game

3.7.2   Popular vs. New Gaming IP

3.7.3   Mobile Game Production Cost

3.7.4   Successful Gaming IP line Creation

3.7.5   Minimize Marketing and User Acquisition Cost

3.7.6   Use of Monetization Strategies

3.8     Investment Trend Analysis

3.8.1   Second Screen including Mobile Devices and TV

3.8.2   Social vs. Game Network

3.8.3   Gaming Industry Transition and Fragmentation

3.8.4   Gaming Sector and Business Model

3.8.5   Value vs. Volume Regions

3.9     Wearable Gaming

3.9.1   Smartwatch as Wearable Gaming Platform

3.9.1.1          Pervasiveness

3.9.1.2          Interface

3.9.2   Potential Platform Analysis

3.9.2.1          Mind Pirate

3.9.2.2          OBJE (Obscene Interactive)

3.9.2.3          Oculus Rift

3.9.2.4          Sony

3.9.3   Privacy concerns

4        Company Analysis

4.1     Mobile Game Developer and Publisher

4.1.1   Activision Blizzard

4.1.2   Alphabet (Google)

4.1.3   Apple

4.1.4   Electronic Arts

4.1.5   Gameloft SE

4.1.6   Games Inc.

4.1.7   Take-Two Interactive Software

4.1.8   Glu Mobile

4.1.9   GungHo Online Entertainment

4.1.10 IBM corporation

4.1.11 InMobi

4.1.12 Kabam Games

4.1.13 MocoSpace

4.1.14 NetEase

4.1.15 Nintendo

4.1.16 Oracle corporation

4.1.17 Rovio Entertainment

4.1.18 Sony Interactive Entertainment

4.1.19 Supercell Oy

4.1.20 Tencent Holdings

4.1.21 The Walt Disney Company

4.1.22 Ubisoft Entertainment SA

4.1.23 Zynga

4.1.24 Halfbrick

4.1.25 Capcom

4.1.26 Namco Bandai

4.1.27 Gamevil (Com2uS)

4.1.28 Zeptolab

4.1.29 Square Enix

4.1.30 Gameprom

4.1.31 Kairosoft

4.1.32 Konami

4.1.33 GREE

4.1.34 DeNA

4.1.35 Sina Weibo

4.1.36 Papaya Mobile

4.1.37 Hungama Games

4.1.38 Anino mobile

4.1.39 Socialpoint

4.1.40 Agate Studio

4.1.41 Renren

4.1.42 Kaixin001

4.1.43 51.Com

4.1.44 Mixi

4.1.45 Cyworld

4.1.46 Bebo

4.1.47 Amazon

4.1.48 Gaia Online

4.1.49 Badoo

4.1.50 Chillingo

4.1.51 KakaoTalk

4.1.52 Line

4.1.53 Wandoujia

4.1.54 Baidu App store

4.1.55 Facebook Games

4.1.56 Slide ME

4.1.57 GetJar

4.1.58 CodeNgo

4.1.59 Apps UK Ltd.

4.1.60 Anzhi

4.1.61 F-Droid

4.1.62 Cydia

4.1.63 Nvidia (Geoforce now)

4.1.64 Nook App Store

4.1.65 Taobao App Market

4.1.66 Bemobi International

4.1.67 Mobango

4.1.68 Appitalism

4.1.69 Kongregate

4.1.70 Maopao

4.1.71 Alternative.To

4.1.72 360 Market

4.1.73 Xiaomi App store

4.1.74 One Store Corp.

4.1.75 MTNPlay

4.2     Gaming Service Management Provider

4.2.1   WildTangent

4.2.2   iWin

4.2.3   Twitch.TV

4.2.4   Appia

4.2.5   XSplit

4.3     Carrier Analysis

4.3.1   AT&T

4.3.2   Verizon

4.3.3   T-Mobile USA

4.3.4   Vodafone

4.3.5   EE

4.3.6   Telenor

4.3.7   NTT DoCoMo

4.3.8   KDDI au

4.3.9   China Mobile

4.3.10 China Unicom

4.3.11 China Telecom

4.3.12 Airtel (Bharti)

4.3.13 Vodaphone Idea

4.3.14 SK Telecom

4.3.15 Telstra Mobile

4.3.16 Optus Mobile

4.3.17 MTS

4.3.18 Telkomsel

4.3.19 Indosat

4.3.20 Viettel

4.3.21 Globe Telecom

4.3.22 Maxis

4.3.23 SingTel Mobile

4.3.24 AIS

4.3.25 DTAC

4.3.26 Etisalat

4.3.27 Cellcom

5        Market Analysis and Forecasts 2022 – 2030

5.1     Mobile Gaming Market 2022 – 2030

5.1.1   Global Mobile Gaming Market

5.1.2   Global Mobile Gaming Market by Platform

5.1.2.1          Global Mobile Gaming Market by Hardware Type

5.1.2.2          Global Mobile Gaming by Software Type

5.1.2.2.1       Global Mobile Gaming Software Market by Gaming Apps Type

5.1.2.2.2       Global Mobile Gaming Software Market by Gaming OS Type

5.1.2.3          Global Mobile Gaming Market by Gaming Service Type

5.1.2.3.1       Global Mobile Gaming Service Market by Consumer Payment Type

5.1.2.3.2       Global Mobile Gaming Branded Game Market by Industry Vertical

5.1.2.4          Global Mobile Gaming Market by Gaming Management Provider Type

5.1.3   Global Mobile Gaming Market by Stakeholder Type

5.1.4   Global Mobile Gaming Market by Gaming Technology Type

5.1.5   Global Mobile Gaming Market by Connectivity Type

5.1.6   Global Mobile Gaming Market by Enterprise Type

5.1.7   Global Mobile Gaming Market by Region

5.1.7.1          North America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country

5.1.7.2          APAC Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country

5.1.7.3          Europe Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country

5.1.7.4          Latin America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country

5.1.7.5          MEA Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Contry

5.2     Mobile Gamer 2022 – 2030

5.2.1   Global Mobile Gamer

5.2.2   Global Mobile Gamer by Device Type

5.2.3   Global Mobile Gamer by Casual vs. Regular

5.2.4   Global Mobile Gamer by Game Category

5.2.5   Global Mobile Gamer by Gaming OS Type

5.2.6   Global Mobile Gamer by Game Payment Type

5.2.7   Global Mobile Gamer by DAU vs. WAU vs. MAU

5.2.8   Global Mobile Gamer by Gaming Technology Type

5.2.9   Global Mobile Gamer by Connectivity Type

5.2.10 Global Mobile Gamer by Regions

5.2.10.1        APAC Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country

5.2.10.2        North America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country

5.2.10.3        Europe Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country

5.2.10.4        Latin America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country

5.2.10.5        MEA Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country

5.3     Mobile Gamer: Demography Analysis 2022 – 2030

5.3.1   Mobile Gaming Yearly ARPU vs. ARPPU

5.3.2   Mobile Gaming Monthly ARPU vs. ARPPU

5.3.3   Mobile Gamer by Male vs. Female

5.3.4   Mobile Gamer by Age Bracket

5.3.5   Mobile Gamer by Yearly Income Bracket

5.3.6   Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket

5.3.7   Gaming Device Preference by Broadband Household and Age Brackets

5.3.8   Tablet Gamer Statistics

5.3.9   Virtual Goods Spending Pattern

5.3.10 Virtual Goods Unique Payer

5.3.11 Game Play Frequency

5.3.12 Game Purchase and Plan to Purchase

5.3.13 Freemium Gamer Upgrade: Free to Paid Game

5.3.14 In-Game Content Purchase

5.3.15 Social Game Play Percent

5.3.16 Social Game Play: DAU vs. WAU vs. MAU

5.3.17 Game Recommendation to Others

5.3.18 Game Genre Preference by Gender

5.3.19 Gaming Time Spend Ratio

5.3.20 Game Play Duration

5.3.21 Mobile Time Spend (Except Voice)

5.3.22 Game Play Activity Change Ratio

5.3.23 Mobile Game Play Increase Factor

5.3.24 Mobile Game Play User Benefit

5.3.25 Mobile Game Play Influence Source

5.3.26 Mobile Game Keeping Ratio by Device

5.3.27 DAU Mobile Gamer by OS

5.3.28 Mobile Gaming OS: Time Spend vs. Dedication

5.3.29 Mobile Game Play Location

5.3.30 Mobile Game Play Location in Home

5.3.31 Mobile Game Genre Interest: On-the-Go

5.3.32 Popular Mobile Game Category

5.3.33 Mobile Game Acquisition Method

5.3.34 Cross Platform Game Play

5.3.35 Game Deployment Ratio

5.3.36 Mobile Game Developer by Age Bracket

5.3.37 Day-time consumption on writing Mobile Game Apps

5.3.38 Game Developer Demography by OS

5.3.39 Game Developer Preference over Platform

5.3.40 Game Developers believe Over Brand Game

5.3.41 Gaming App vs. Other App Preference

5.3.42 Revenue Generation by Gaming App vs. Other App

5.3.43 Mobile User Using Mobile Apps

5.3.44 Social Gaming ARPU by Company

5.3.45 App Usage: Game vs. Others

5.3.46 Mobile App User Time Spend Ratio

5.3.47 Spending on Gaming App by OS

5.3.48 Mobile Game Percent by Game Category

5.3.49 Mobile Game Feature Adoption

5.3.50 Mobile Game Feature Influence

5.3.51 Mobile Game Download: Free vs. Paid

5.3.52 Mobile Game Title: Free vs. Paid

5.3.53 Mobile Game Price

5.3.54 Mobile Game Download: OTI vs. OTA

5.3.55 Mobile Game Distribution: OTI vs. OTA

5.3.56 Mobile Game Download by OS

5.3.57 Mobile Game Download by Individual Gamer

5.3.58 Profitable Mobile Game Ratio

5.3.59 Smartphone Market Share

5.3.60 Tablet Market Share

6        Conclusions and Recommendations

6.1     Advertisers and Media Companies

6.2     Artificial Intelligence Providers

6.3     Automotive Companies

6.4     Broadband Infrastructure Providers

6.5     Communication Service Providers

6.6     Computing Companies

6.7     Data Analytics Providers

6.8     Immersive Technology (AR, VR, and MR) Providers

6.9     Networking Equipment Providers

6.1     Networking Security Providers

6.11    Semiconductor Companies

6.12    OEM Companies

6.13    IoT Suppliers and Service Providers

6.14    Software Providers (Game Developers and Publishers)

6.15    Content Aggregators

6.16    Payment Solution Provider

6.17    Social Media Companies

6.18    Enterprises and Governments

6.19    Gaming Investors

Figure 1: NOVA3 – Near Orbit Vanguard Alliance

Figure 2: My Town 2: Location Based City Building

Figure 3: Life is Crime: Social Location based Mobile Game

Figure 4: Fruit Ninja: Mobile Video Game

Figure 5: Mobile Cloud Gaming Network Infrastructure

Figure 6: Mobile Casual Game: Angry Birds

Figure 7: Snoopy Street: Free-to-Play Game

Figure 8: Mobile Casino Games Example

Figure 9: Simulation based Gamification Training Game

Figure 10: Fake Angry Birds Game in China

Figure 11: Fruit Ninja Pirated Version in China

Figure 12: iPhone Smurf Village Piracy in China

Figure 13: Where is My Water Game Piracy

Figure 14: Kompu Gacha Game

Figure 15: Privacy Points on PrivacyVille

Figure 16: In-Game Malware Work Process

Figure 17: In-Game Scam: Currency vs. Lead Generation

Figure 18: SLAP!: Original vs. Copy Version

Figure 19: Offshore Opportunity in Mobile Game Design Process

Figure 20: Mobile Gaming Ecosystem Structure

Figure 21: App store Game Publishing Framework

Figure 22: SNS Portal Game Publishing Framework

Figure 23: Mobile Gaming Value Chain Framework and Revenue

Figure 24: Mobile Game OTI vs. OTA Distribution Framework

Figure 25: Conversion Funnel Metrics

Figure 26: Mobile Game Life Cycle

Figure 27: Game Analytics Approach

Figure 28: Viral vs. Retention Metrics

Figure 29: Retention Metrics

Figure 30: Business Monetization Metrics Checklist

Figure 31: F2P Mobile Social Game Design Framework

Figure 32: Framework to Identify the Psychology

Figure 33: Social Game Viral Loop

Figure 34: Mobile Social Gamer Engagement Day 1 – 11

Figure 35: Social Game: 7day + Engagement

Figure 36: Mobile Game Pricing Model

Figure 37: 3D Action-Adventure Game Dead Space

Figure 38: MyNuMo Blackjack: iOS Mobile Casino Game

Figure 39: Mobile Sports Game MADDEN NFL 12

Figure 40: Angry Birds: Casual Strategy Puzzle Game

Figure 41: Mobile Arcade Style War Game Boom

Figure 42: Racing Moto: Fast Paced Racing Game

Figure 43: Nightclub City vs. Party Central Case

Figure 44: Game Performance Monitor: Retention Funnel

Figure 45: Apps Category vs. Gaming Apps Usage

Figure 46: Communal Gameplay Trend

Figure 47: Communal Game Revenue Trend

Figure 48: Gaming Investment Trend in Sectors

Figure 49: Value vs. Volume Region Chart

Figure 50: Google Play Store Games 2010 – 2021

Figure 51: Google Play Store Average Price Apps vs. Games

Figure 52: Apple Store Games 2009 – 2021

Figure 53: Apple Store Average Price Apps vs. Games

Figure 54: Mixi Park with 3D Avatar

Figure 55: Global Mobile Gaming Market 2022 – 2030

Figure 56: Global Mobile Gaming Market by Platform 2022 – 2030

Figure 57: Global Mobile Gaming Market by Hardware Type 2022 – 2030

Figure 58: Global Mobile Gaming by Infrastructure Software Type 2022 – 2030

Figure 59: Global Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Figure 60: Global Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Figure 61: Global Mobile Gaming Market by Gaming Service Type 2022 – 2030

Figure 62: Global Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Figure 63: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Figure 64: Global Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Figure 65: Global Mobile Gaming Market by Stakeholder Type 2022 – 2030

Figure 66: Global Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Figure 67: Global Mobile Gaming Market by Connectivity Type 2022 – 2030

Figure 68: Global Mobile Gaming Market by Enterprise Type 2022 – 2030

Figure 69: Global Mobile Gaming Market by Region 2022 – 2030

Figure 70: North America Mobile Gaming Market by Platform 2022 – 2030

Figure 71: North America Mobile Gaming Market by Hardware Type 2022 – 2030

Figure 72: North America Mobile Gaming Market by Infrastructure Software Type 2022 – 2030

Figure 73: North America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Figure 74: North America Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Figure 75: North America Mobile Gaming Market by Gaming Service Type 2022 – 2030

Figure 76: North America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Figure 77: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Figure 78: North America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Figure 79: North America Mobile Gaming Market by Stakeholder Type 2022 – 2030

Figure 80: North America Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Figure 81: North America Mobile Gaming Market by Connectivity Type 2022 – 2030

Figure 82: North America Mobile Gaming Market by Enterprise Type 2022 – 2030

Figure 83: North America Mobile Gaming Market by Country 2022 – 2030

Figure 84: APAC Mobile Gaming Market by Platform 2022 – 2030

Figure 85: APAC Mobile Gaming Market by Hardware Type 2022 – 2030

Figure 86: APAC Mobile Gaming Market by Infrastructure Software Type 2022 – 2030

Figure 87: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Figure 88: APAC Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Figure 89: APAC Mobile Gaming Market by Gaming Service Type 2022 – 2030

Figure 90: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Figure 91: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Figure 92: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Figure 93: APAC Mobile Gaming Market by Stakeholder Type 2022 – 2030

Figure 94: APAC Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Figure 95: APAC Mobile Gaming Market by Connectivity Type 2022 – 2030

Figure 96: APAC Mobile Gaming Market by Enterprise Type 2022 – 2030

Figure 97: APAC Mobile Gaming Market by Country 2022 – 2030

Figure 98: Europe Mobile Gaming Market by Platform 2022 – 2030

Figure 99: Europe Mobile Gaming Market by Hardware Type 2022 – 2030

Figure 100: Europe Mobile Gaming Market by Software Type 2022 – 2030

Figure 101: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Figure 102: Europe Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Figure 103: Europe Mobile Gaming Market by Gaming Service Type 2022 – 2030

Figure 104: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Figure 105: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Figure 106: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Figure 107: Europe Mobile Gaming Market by Stakeholder Type 2022 – 2030

Figure 108: Europe Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Figure 109: Europe Mobile Gaming Market by Connectivity Type 2022 – 2030

Figure 110: Europe Mobile Gaming Market by Enterprise Type 2022 – 2030

Figure 111: Europe Mobile Gaming Market by Country 2022 – 2030

Figure 112: Latin America Mobile Gaming Market by Platform 2022 – 2030

Figure 113: Latin America Mobile Gaming Market by Hardware Type 2022 – 2030

Figure 114: Latin America Mobile Gaming Market by Software Type 2022 – 2030

Figure 115: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Figure 116: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Figure 117: Latin America Mobile Gaming Market by Gaming Service Type 2022 – 2030

Figure 118: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Figure 119: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Figure 120: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Figure 121: Latin America Mobile Gaming Market by Stakeholder Type 2022 – 2030

Figure 122: Latin America Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Figure 123: Latin America Mobile Gaming Market by Connectivity Type 2022 – 2030

Figure 124: Latin America Mobile Gaming Market by Enterprise Type 2022 – 2030

Figure 125: Latin America Mobile Gaming Market by Country 2022 – 2030

Figure 126: MEA Mobile Gaming Market by Platform 2022 – 2030

Figure 127: MEA Mobile Gaming Market by Hardware Type 2022 – 2030

Figure 128: MEA Mobile Gaming by Software Type 2022 – 2030

Figure 129: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Figure 130: MEA Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Figure 131: MEA Mobile Gaming Market by Gaming Service Type 2022 – 2030

Figure 132: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Figure 133: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Figure 134: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Figure 135: MEA Mobile Gaming Market by Stakeholder Type 2022 – 2030

Figure 136: MEA Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Figure 137: MEA Mobile Gaming Market by Connectivity Type 2022 – 2030

Figure 138: MEA Mobile Gaming Market by Enterprise Type 2022 – 2030

Figure 139: MEA Mobile Gaming Market by Contry 2022 – 2030

Figure 140: Global Mobile Gamer 2022 – 2030

Figure 141: Global Mobile Gamer by Device Type 2022 – 2030

Figure 142: Global Mobile Gamer by Casual vs. Regular 2022 – 2030

Figure 143: Global Mobile Gamer by Game Category 2022 – 2030

Figure 144: Global Mobile Gamer by Gaming OS Type 2022 – 2030

Figure 145: Global Mobile Gamer by Game Payment Type 2022 – 2030

Figure 146: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Figure 147: Global Mobile Gamer by Gaming Technology Type 2022 – 2030

Figure 148: Global Mobile Gamer by Connectivity Type 2022 – 2030

Figure 149: Global Mobile Gamer by Regions 2022 – 2030

Figure 150: APAC Mobile Gamer by Device Type 2022 – 2030

Figure 151: APAC Mobile Gamer by Casual vs. Regular 2022 – 2030

Figure 152: APAC Mobile Gamer by Game Category 2022 – 2030

Figure 153: APAC Mobile Gamer by Gaming OS Type 2022 – 2030

Figure 154: APAC Mobile Gamer by Game Payment Type 2022 – 2030

Figure 155: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Figure 156: APAC Mobile Gamer by Gaming Technology Type 2022 – 2030

Figure 157: APAC Mobile Gamer by Connectivity Type 2022 – 2030

Figure 158: APAC Mobile Gamer  by Country 2022 – 2030

Figure 159: North America Mobile Gamer by Device Type 2022 – 2030

Figure 160: North America Mobile Gamer by Casual vs. Regular 2022 – 2030

Figure 161: North America Mobile Gamer by Game Category 2022 – 2030

Figure 162: North America Mobile Gamer by Gaming OS Type 2022 – 2030

Figure 163: North America Mobile Gamer by Game Payment Type 2022 – 2030

Figure 164: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Figure 165: North America Mobile Gamer by Gaming Technology Type 2022 – 2030

Figure 166: North America Mobile Gamer by Connectivity Type 2022 – 2030

Figure 167: North America Mobile Gamer  by Country 2022 – 2030

Figure 168: Europe Mobile Gamer by Device Type 2022 – 2030

Figure 169: Europe Mobile Gamer by Casual vs. Regular 2022 – 2030

Figure 170: Europe Mobile Gamer by Game Category 2022 – 2030

Figure 171: Europe Mobile Gamer by Gaming OS Type 2022 – 2030

Figure 172: Europe Mobile Gamer by Game Payment Type 2022 – 2030

Figure 173: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Figure 174: Europe Mobile Gamer by Gaming Technology Type 2022 – 2030

Figure 175: Europe Mobile Gamer by Connectivity Type 2022 – 2030

Figure 176: Europe Mobile Gamer  by Country 2022 – 2030

Figure 177: Latin America Mobile Gamer by Device Type 2022 – 2030

Figure 178: Latin America Mobile Gamer by Casual vs. Regular 2022 – 2030

Figure 179: Latin America Mobile Gamer by Game Category 2022 – 2030

Figure 180: Latin America Mobile Gamer by Gaming OS Type 2022 – 2030

Figure 181: Latin America Mobile Gamer by Game Payment Type 2022 – 2030

Figure 182: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Figure 183: Latin America Mobile Gamer by Gaming Technology Type 2022 – 2030

Figure 184: Latin America Mobile Gamer by Connectivity Type 2022 – 2030

Figure 185: Latin America Mobile Gamer  by Country 2022 – 2030

Figure 186: MEA Mobile Gamer by Device Type 2022 – 2030

Figure 187: MEA Mobile Gamer by Casual vs. Regular 2022 – 2030

Figure 188: MEA Mobile Gamer by Game Category 2022 – 2030

Figure 189: MEA Mobile Gamer by Gaming OS Type 2022 – 2030

Figure 190: MEA Mobile Gamer by Game Payment Type 2022 – 2030

Figure 191: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Figure 192: MEA Mobile Gamer by Gaming Technology Type 2022 – 2030

Figure 193: MEA Mobile Gamer by Connectivity Type 2022 – 2030

Figure 194: MEA Mobile Gamer  by Country 2022 – 2030

Figure 195: Mobile Gaming Yearly ARPU vs. ARPPU 2022 – 2030

Figure 196: Mobile Gaming Monthly ARPU vs. ARPPU 2022 – 2030

Figure 197: Mobile Gamer by Male vs. Female 2022 – 2030

Figure 198: Mobile Gamer by Age Bracket 2022 – 2030

Figure 199: Mobile Gamer by Yearly Income Bracket 2022 – 2030

Figure 200: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket

Figure 201: Gaming Device Preference by Broadband Household and Age Brackets

Figure 202: Tablet Gamer Statistics

Figure 203: Virtual Goods Spending Pattern

Figure 204: Virtual Goods Unique Payer

Figure 205: Game Play Frequency

Figure 206: Game Purchase and Plan to Purchase

Figure 207: Freemium Gamer Upgrade: Free to Paid Game

Figure 208: In-Game Content Purchase

Figure 209: Social Game Play Percent

Figure 210: Social Game Play: DAU vs. WAU vs. MAU

Figure 211: Game Recommendation to Others

Figure 212: Gaming Time Spend Ratio

Figure 213: Game Play Duration

Figure 214: Mobile Time Spend (Except Voice)

Figure 215: Game Play Activity Change Ratio

Figure 216: Mobile Game Play Increase Factor

Figure 217: Mobile Game Play User Benefit

Figure 218: Mobile Game Play Influence Source

Figure 219: Mobile Game Keeping Ratio by Device

Figure 220: DAU Mobile Gamer by OS

Figure 221: Mobile Gaming OS: Time Spend vs. Dedication

Figure 222: Mobile Game Play Location

Figure 223: Mobile Game Play Location in Home

Figure 224: Mobile Game Genre Interest: On-the-Go

Figure 225: Popular Mobile Game Category

Figure 226: Mobile Game Acquisition Method

Figure 227: Cross Platform Game Play

Figure 228: Game Deployment Ratio

Figure 229: Mobile Game Developer by Age Bracket

Figure 230: Day-time consumption on writing Mobile Game Apps

Figure 231: Game Developer Demography by OS

Figure 232: Game Developer Preference over Platform

Figure 233: Game Developers believe Over Brand Game

Figure 234: Gaming App vs. Other App Preference

Figure 235: Revenue Generation by Gaming App vs. Other App

Figure 236: Mobile User Using Mobile Apps

Figure 237: Social Gaming ARPU by Company

Figure 238: App Usage: Game vs. Others

Figure 239: Mobile App User Time Spend Ratio

Figure 240: Spending on Gaming App by OS

Figure 241: Mobile Game Percent by Game Category

Figure 242: Mobile Game Feature Adoption

Figure 243: Mobile Game Feature Influence

Figure 244: Mobile Game Download: Free vs. Paid

Figure 245: Mobile Game Title: Free vs. Paid

Figure 246: Mobile Game Price

Figure 247: Mobile Game Download: OTI vs. OTA

Figure 248: Mobile Game Distribution: OTI vs. OTA

Figure 249: Mobile Game Download by OS

Figure 250: Mobile Game Download by Individual Gamer

Figure 251: Profitable Mobile Game Download by Ratio

Figure 252: Smartphone Market Share

Figure 253: Tablet Market Share

Table 1: Mobile Casual Game: iOS vs. Android

Table 2: Google Play vs. Apple Store Distribution

Table 3: Brand Monetization Metrics

Table 4: Mobile Gaming Strategies

Table 5: Revenue Sources vs. Cost Items

Table 6: Game Balancing Method

Table 7: Parameters to Balance Need Bragging Approach

Table 8: Mobile Social Game Costs vs. Revenue

Table 9: Value vs. Volume Market Feature

Table 10: Google Play Store Games 2010 – 2021

Table 11: Apple Store Games 2009 – 2021

Table 12: Global Mobile Gaming Market by Platform 2022 – 2030

Table 13: Global Mobile Gaming Market by Hardware Type 2022 – 2030

Table 14: Global Mobile Gaming by Software Type 2022 – 2030

Table 15: Global Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Table 16: Global Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Table 17: Global Mobile Gaming Market by Gaming Service Type 2022 – 2030

Table 18: Global Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Table 19: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Table 20: Global Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Table 21: Global Mobile Gaming Market by Stakeholder Type 2022 – 2030

Table 22: Global Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Table 23: Global Mobile Gaming Market by Connectivity Type 2022 – 2030

Table 24: Global Mobile Gaming Market by Enterprise Type 2022 – 2030

Table 25: Global Mobile Gaming Market by Region 2022 – 2030

Table 26: North America Mobile Gaming Market by Platform 2022 – 2030

Table 27: North America Mobile Gaming Market by Hardware Type 2022 – 2030

Table 28: North America Mobile Gaming by Software Type 2022 – 2030

Table 29: North America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Table 30: North America Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Table 31: North America Mobile Gaming Market by Gaming Service Type 2022 – 2030

Table 32: North America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Table 33: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Table 34: North America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Table 35: North America Mobile Gaming Market by Stakeholder Type 2022 – 2030

Table 36: North America Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Table 37: North America Mobile Gaming Market by Connectivity Type 2022 – 2030

Table 38: North America Mobile Gaming Market by Enterprise Type 2022 – 2030

Table 39: North America Mobile Gaming Market by Country 2022 – 2030

Table 40: APAC  Mobile Gaming Market by Platform 2022 – 2030

Table 41: APAC Mobile Gaming Market by Hardware Type 2022 – 2030

Table 42: APAC Mobile Gaming Market by Software Type 2022 – 2030

Table 43: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Table 44: APAC Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Table 45: APAC Mobile Gaming Market by Gaming Service Type 2022 – 2030

Table 46: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Table 47: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Table 48: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Table 49: APAC Mobile Gaming Market by Stakeholder Type 2022 – 2030

Table 50: APAC Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Table 51: APAC Mobile Gaming Market by Connectivity Type 2022 – 2030

Table 52: APAC Mobile Gaming Market by Enterprise Type 2022 – 2030

Table 53: APAC Mobile Gaming Market by Country 2022 – 2030

Table 54: Europe Mobile Gaming Market by Platform 2022 – 2030

Table 55: Europe Mobile Gaming Market by Hardware Type 2022 – 2030

Table 56: Europe Mobile Gaming Market by Software Type 2022 – 2030

Table 57: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Table 58: Europe Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Table 59: Europe Mobile Gaming Market by Gaming Service Type 2022 – 2030

Table 60: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Table 61: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Table 62: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Table 63: Europe Mobile Gaming Market by Stakeholder Type 2022 – 2030

Table 64: Europe Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Table 65: Europe Mobile Gaming Market by Connectivity Type 2022 – 2030

Table 66: Europe Mobile Gaming Market by Enterprise Type 2022 – 2030

Table 67: Europe Mobile Gaming Market by Country 2022 – 2030

Table 68: Latin America Mobile Gaming Market by Platform 2022 – 2030

Table 69: Latin America Mobile Gaming Market by Hardware Type 2022 – 2030

Table 70: Latin America Mobile Gaming Market by Software Type 2022 – 2030

Table 71: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Table 72: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Table 73: Latin America Mobile Gaming Market by Gaming Service Type 2022 – 2030

Table 74: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Table 75: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Table 76: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Table 77: Latin America Mobile Gaming Market by Stakeholder Type 2022 – 2030

Table 78: Latin America Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Table 79: Latin America Mobile Gaming Market by Connectivity Type 2022 – 2030

Table 80: Latin America Mobile Gaming Market by Enterprise Type 2022 – 2030

Table 81: Latin America Mobile Gaming Market by Country 2022 – 2030

Table 82: MEA Mobile Gaming Market by Platform 2022 – 2030

Table 83: MEA Mobile Gaming Market by Hardware Type 2022 – 2030

Table 84: MEA Mobile Gaming by Software Type 2022 – 2030

Table 85: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 – 2030

Table 86: MEA Mobile Gaming Software Market by Gaming OS Type 2022 – 2030

Table 87: MEA Mobile Gaming Market by Gaming Service Type 2022 – 2030

Table 88: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 – 2030

Table 89: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2030

Table 90: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 – 2030

Table 91: MEA Mobile Gaming Market by Stakeholder Type 2022 – 2030

Table 92: MEA Mobile Gaming Market by Gaming Technology Type 2022 – 2030

Table 93: MEA Mobile Gaming Market by Connectivity Type 2022 – 2030

Table 94: MEA Mobile Gaming Market by Enterprise Type 2022 – 2030

Table 95: MEA Mobile Gaming Market by Contry 2022 – 2030

Table 96: Global Mobile Gamer by Device Type 2022 – 2030

Table 97: Global Mobile Gamer by Casual vs. Regular 2022 – 2030

Table 98: Global Mobile Gamer by Game Category 2022 – 2030

Table 99: Global Mobile Gamer by Gaming OS Type 2022 – 2030

Table 100: Global Mobile Gamer by Game Payment Type 2022 – 2030

Table 101: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Table 102: Global Mobile Gamer by Gaming Technology Type 2022 – 2030

Table 103: Global Mobile Gamer by Connectivity Type 2022 – 2030

Table 104: Global Mobile Gamer by Regions 2022 – 2030

Table 105: APAC Mobile Gamer by Device Type 2022 – 2030

Table 106: APAC Mobile Gamer by Casual vs. Regular 2022 – 2030

Table 107: APAC Mobile Gamer by Game Category 2022 – 2030

Table 108: APAC Mobile Gamer by Gaming OS Type 2022 – 2030

Table 109: APAC Mobile Gamer by Game Payment Type 2022 – 2030

Table 110: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Table 111: APAC Mobile Gamer by Gaming Technology Type 2022 – 2030

Table 112: APAC Mobile Gamer by Connectivity Type 2022 – 2030

Table 113: APAC Mobile Gamer  by Country 2022 – 2030

Table 114: North America Mobile Gamer by Device Type 2022 – 2030

Table 115: North America Mobile Gamer by Casual vs. Regular 2022 – 2030

Table 116: North America Mobile Gamer by Game Category 2022 – 2030

Table 117: North America Mobile Gamer by Gaming OS Type 2022 – 2030

Table 118: North America Mobile Gamer by Game Payment Type 2022 – 2030

Table 119: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Table 120: North America Mobile Gamer by Gaming Technology Type 2022 – 2030

Table 121: North America Mobile Gamer by Connectivity Type 2022 – 2030

Table 122: North America Mobile Gamer  by Country 2022 – 2030

Table 123: Europe Mobile Gamer by Device Type 2022 – 2030

Table 124: Europe Mobile Gamer by Casual vs. Regular 2022 – 2030

Table 125: Europe Mobile Gamer by Game Category 2022 – 2030

Table 126: Europe Mobile Gamer by Gaming OS Type 2022 – 2030

Table 127: Europe Mobile Gamer by Game Payment Type 2022 – 2030

Table 128: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Table 129: Europe Mobile Gamer by Gaming Technology Type 2022 – 2030

Table 130: Europe Mobile Gamer by Connectivity Type 2022 – 2030

Table 131: Europe Mobile Gamer  by Country 2022 – 2030

Table 132: Latin America Mobile Gamer by Device Type 2022 – 2030

Table 133: Latin America Mobile Gamer by Casual vs. Regular 2022 – 2030

Table 134: Latin America Mobile Gamer by Game Category 2022 – 2030

Table 135: Latin America Mobile Gamer by Gaming OS Type 2022 – 2030

Table 136: Latin America Mobile Gamer by Game Payment Type 2022 – 2030

Table 137: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Table 138: Latin America Mobile Gamer by Gaming Technology Type 2022 – 2030

Table 139: Latin America Mobile Gamer by Connectivity Type 2022 – 2030

Table 140: Latin America Mobile Gamer  by Country 2022 – 2030

Table 141: MEA Mobile Gamer by Device Type 2022 – 2030

Table 142: MEA Mobile Gamer by Casual vs. Regular 2022 – 2030

Table 143: MEA Mobile Gamer by Game Category 2022 – 2030

Table 144: MEA Mobile Gamer by Gaming OS Type 2022 – 2030

Table 145: MEA Mobile Gamer by Game Payment Type 2022 – 2030

Table 146: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2030

Table 147: MEA Mobile Gamer by Gaming Technology Type 2022 – 2030

Table 148: MEA Mobile Gamer by Connectivity Type 2022 – 2030

Table 149: MEA Mobile Gamer  by Country 2022 – 2030

Table 150: Mobile Gaming Yearly ARPU vs. ARPPU 2022 – 2030

Table 151: Mobile Gaming Monthly ARPU vs. ARPPU 2022 – 2030

Table 152: Mobile Gamer by Male vs. Female 2022 – 2030

Table 153: Mobile Gamer by Age Bracket 2022 – 2030

Table 154: Mobile Gamer by Yearly Income Bracket 2022 – 2030

Table 155: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket

Table 156: Gaming Device Preference by Broadband Household and Age Brackets

Table 157: Tablet Gamer Statistics

Table 158: Virtual Goods Spending Pattern

Table 159: Virtual Goods Unique Payer

Table 160: Game Play Frequency

Table 161: Game Purchase and Plan to Purchase

Table 162: Freemium Gamer Upgrade: Free to Paid Game

Table 163: In-Game Content Purchase

Table 164: Social Game Play Percent

Table 165: Social Game Play: DAU vs. WAU vs. MAU

Table 166: Game Recommendation to Others

Table 167: Game Genre Preference by Gender

Table 168: Gaming Time Spend Ratio

Table 169: Game Play Duration

Table 170: Mobile Time Spend (Except Voice)

Table 171: Game Play Activity Change Ratio

Table 172: Mobile Game Play Increase Factor

Table 173: Mobile Game Play User Benefit

Table 174: Mobile Game Play Influence Source

Table 175: Mobile Game Keeping Ratio by Device

Table 176: DAU Mobile Gamer by OS

Table 177: Mobile Gaming OS: Time Spend vs. Dedication

Table 178: Mobile Game Play Location

Table 179: Mobile Game Play Location in Home

Table 180: Mobile Game Genre Interest: On-the-Go

Table 181: Popular Mobile Game Category

Table 182: Mobile Game Acquisition Method

Table 183: Cross Platform Game Play

Table 184: Game Deployment Ratio

Table 185: Mobile Game Developer by Age Bracket

Table 186: Day-time consumption on writing Mobile Game Apps

Table 187: Game Developer Demography by OS

Table 188: Game Developer Preference over Platform

Table 189: Game Developers believe Over Brand Game

Table 190: Gaming App vs. Other App Preference

Table 191: Revenue Generation by Gaming App vs. Other App

Table 192: Mobile User Using Mobile Apps

Table 193: Social Gaming ARPU by Company

Table 194: App Usage: Game vs. Others

Table 195: Mobile App User Time Spend Ratio

Table 196: Spending on Gaming App by OS

Table 197: Mobile Game Percent by Game Category

Table 198: Mobile Game Feature Adoption

Table 199: Mobile Game Feature Influence

Table 200: Mobile Game Download: Free vs. Paid

Table 201: Mobile Game Title: Free vs. Paid

Table 202: Mobile Game Price

Table 203: Mobile Game Download: OTI vs. OTA

Table 204: Mobile Game Distribution: OTI vs. OTA

Table 205: Mobile Game Download by OS

Table 206: Mobile Game Download by Individual Gamer

Table 207: Profitable Mobile Game Ratio

Table 208: Smartphone Market Share

Table 209: Tablet Market Share

Additional information

Price
$2,000.00$3,000.00

Rates
0 out of 5

License Type

Multi-User, Single-User